The defence action consumes all remaining unit movement points and gives it a bonus to damage resistance. This may be useful for high initiative units to conserve their turn and let some other unit move first before reacting. Units can also utilize the wait action, where their turn is placed at the end of the initiative queue. Importantly, attacking doesn’t end a unit’s turn, so if it still has movement points remaining after an attack, it may be wise to reposition. Ranged units will need to take into account terrain that may block line-of-sight. The attack action has the unit make a melee or ranged attack at the designated target. Moreover, units can move as long as they have movement points remaining. The movement action allows units to move across tiles up to their speed limit. In combat, units have five different types of actions they can utilize: moving, attacking, waiting, defending, and abilities. Here are the three main elements of combat in King’s Bounty 2:Īnd here’s everything you need to know about combat in King’s Bounty 2.īattles will primarily be fought and won by the player’s units. It can get quite challenging if players haven’t prepared their armies accordingly, so this guide should help players understand the most critical facets of the combat system. Combat is one of the most important components of King’s Bounty 2 where players will engage in small-scale skirmishes against a wide range of foes.
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